The Scott Rasmussen Show
These are graphics I created and animated for The Scott Rasmussen show as a part of Merit Street programming. These graphics were used in various ways throughout the show to communicate important statistics and data to viewers. These graphics stay true to the program's style guide which originally used a monochrome blue color spectrum that later evolved to include orange, yellow, and pink as secondary colors. The 12 Principles of Animation were utilized throughout the various animations.
Humble Promotional
This was a 2D motion graphics video that I created for a client showcasing what their product is and the functionality behind it. This video showcases my knowledge of 2D motion graphics as well as the 12 Principles of Animation. Apart from the storyboards, this video was created entirely by myself and was edited using Adobe After Effects. It highlights my ability to meet client desires and showcase dynamic motion. All assets were created in Adobe Illustrator.
Big Pop Circus
This is a computer generated 3D animated short film that I worked on in my senior year at Texas A&M University. It is a thirty second narrative short modeled, rigged, and animated in Maya using Renderman lights and textures created in Substance Designer. I primarily worked on the lighting and post production compositing for this film as well as the story concepts and sound design. Post production compositing was done in Foundry's Nuke.
Sommnomed
Promotional
This was a 2D motion graphics video that I created for a client showcasing what their service does. This video showcases my knowledge of 2D motion graphics as well as the 12 Principles of Animation. Apart from the storyboards, majority of this video was created by myself and was edited using Adobe After Effects. It highlights my ability to animate simple characters, meet client desires, and showcase dynamic motion. All assets were created in Adobe Illustrator.
Sweeping Space
This is a computer generated 3D animated short film that I worked on in my sophomore year at Texas A&M University. It is a thirty second narrative short modeled, rigged, and animated in Maya using Renderman lights and textures. I primarily worked on the lighting for this film as well as the story concepts and overall layout design. I also did the post production editing of the film. This includes the sound design. This was done in Adobe After Effects.
GPG Construction Challenge
This was a 2D motion graphics video that I created for a client highlighting their service attributes. This video showcases my knowledge of 2D motion graphics as well as the 12 Principles of Animation. Apart from the storyboards, majority of this video was created by myself and was edited using Adobe After Effects. It highlights my ability to tell a story using dynamic motion, meet client needs, and control the timing and pacing of animated elements to sync with already existing content. All assets were created in Adobe Illustrator.
GPG Outcome Based Selling
This was a 2D motion graphics video that I created for a client highlighting their service attributes. This video showcases my knowledge of 2D motion graphics as well as the 12 Principles of Animation. Apart from the storyboards, majority of this video was created by myself and was edited using Adobe After Effects. It highlights my ability to tell a story using dynamic motion, meet client needs, and maintain consistent brand recognition and style. All assets were created in Adobe Illustrator.
Ghostal Service
This is a computer generated 3D animated short film that I worked on in my junior year at Texas A&M University. For this short, I did the storyboarding, 3D animatic, layout design, post production editing, sound design, and the entirety of the lighting. I was co-project manager with another peer and we made sure our group stayed on task throughout the span of the short's creation. We also helped aid our group members in the transition to a virtual semester due to the impact of the COVID-19 pandemic. The 3D elements in this short were all created in Maya and the lighting was also done in Maya through Renderman. The post production editing was done in Adobe After Effects.